In a realm of fantasy, where possibility is limitless and creativity runs wild.... you're the one serving the adventurers for a living, go through your 9-5 at a potion shop, serving the masses potions, get it right to make ends meat, but get too many wrong, and get your wages gouged, and in this day and age: it's quite important to get that right!

Contributions:

William Gibson: Base Unity Scene, UI work, Level Progression, Trello Board and Itch Page.

Maciej Rakowicz: core gameplay loop functionality, customer variation, proper Win/Lose condition implementation.

Kelis Auty: Art (was compromised for most of the project at no fault of her own).

Benjamin Powles: Sketchwork of the customers/store.

A fair amount of issues came up throughout the 2 weeks we had for development, but we did the best we could, and I do believe that the game is in a playable state at the moment.

Download

Download
YOPS Game Build.zip 27 MB

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